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Was £102.99, Now £78.00
Storm Over Asia is both a companion game to GMT's A World at War and conditions. Starting in 1935, Japan, China, Britain, and Russia prepare for war, without being sure of just what war is coming. Japan must balance its expansion in china, an impending confrontation with the United States and Russia, and the impact of the Pacific theater in a global war. China, Britain and Russian musy try to resist immediate Japanese expansion, while at the same time laying the ground work for the successful prosecution of war in the Pacific. These short-term and long-term goals will often be in conflict, and misjudgments in either direction may have dire consequences.
Storm Over Asia lets the players explore a wide range of options, as compared to A World at War. Japan may concentrate on its naval build-up, prioritize research, or emphasize diplomacy in China and Southeast Asia. It may try to favourably resolve the "China Incident" by crippling China, or seek to avoid the Chinese morass altogether, at the risk of China becoming too strong. Players may therefore explore the implications of an expanded Japanese carrier force, Japanese advanced submarines or heavier Japanese armour, as well as the cost to a Japan of these and other historical alternatives. Chinese and British research and diplomacy will also have important effects of Allied capabilities in A World at War, while Communist China may prove to be a greater obstacle to Japanese ambitions in China than the Nationalist government.
Challenging as Storm Over Asia is when played alone, when combined with the European pre-war game Gathering Storm and continued into A World at War, players are guaranteed that no two wars will be alike. Many of the differences will be nuanced and hard to assess, but some will be very significant and will change the course of the war in the Pacific theater. Almost all will be double-edged, with the advantage gained by one side coming at a cost, or giving a compensating advantage to the other side. The untimate possibility is an all-out Russo-Japanese war, with the European Axis fighting a parallel war against the Western Allies and the Nazi-Soviet Pact continuing, and no war between Japan and the United States.
Despite the vicissitudes of the random events and warlord draws that occur every turn, as well as other random factors and the annoying strategies of your opponent, when you play Storm Over Asia you may be assured of one thing - you will get a chance to find out how history might have changed had YOU been in command!
While the major powers strive to improve their military, economic, political, diplomatic and research situations for the coming war, and try to ensure that that war is the war they want to fight, they must contend not only with their opponents, but with random events which can create opportunities and shatter hopes - sometimes both at once. Just as Storm Over Asia ensures that no two A World at War games are ever alike, even at the start, the random events ensure that every Storm Over Asia game is different.
Game contents:
- Three countersheets
- One 22"x30" mapboard
- 80 Random Event Cards
- 9 Warlord Cards
- 4 Russian Purge Cards
- Rulebook
- Battle Manual
- Transition Rulebook
- Scenario Cards
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